Post by Roy Mustang on Jan 30, 2010 22:04:45 GMT -5
Here you can use your accumulated money to buy items for your character. To exchange your money for an item or items, send a PM to Scar, or failing a response from him after an extened period of time, PM either myself or Hughes.
Items
-Ignition Cloth Gloves (for Flame Alchemy): $200. Allows for Flame Alchemy during combat. (2 per character, Alchemists only. Must specialize in Air Alchemy.)
-Transmutation Circle: $200. Allows a character to have a new Transmutation Circle tattooed on their body, or inscribed on an item/weapon.
-Red Stones: $1000 for Humans, $500 for Homunculi. Boosts Craft Skill by 20 points for Alchemists. Boosts Craft Skill by 10 points and Strength by 15 points for Homunculi. (2 per character, Alchemists and Homunculi only. Lasts a month.)
-Incomplete Philosopher's Stone: $5000. Boosts Craft Skill by 100 points for Alchemists. Can also heal non-lethal injuries using Alchemy. (1 per character. Alchemists Only. Homunculi Creator starts with this item.)
-Automail Limb(s): $1000 per limb. Replaces one or more limbs on a character's body. Reduces Strength Stat by 10 points for one week real time to compensate for surgery. Characters who start with an Automail limb will be $500 in debt for each replaced limb at creation. (PM Character/Profile Moderator or Admin once the recovery week is up.)
Automail Upgrades
-Material Identification and Neural feedback Device (M.I.N.D): $500. A device implanted in a character's limb that can identify the materials in any object touched, and send neurons with the gathered information to the character's brain. This means they do not need to have prior knowledge of what something is made of in order to transmute it.
-Flamethrower/Lighter: $200 per limb. A flammable liquid is place in a tank located somewhere in the character's limb(s). Can power one sustained burst of flame for one post, or can shoot 5 fireballs. Can also be used as a cigarette light.
-Ice Cannon: $300. A safely contained tank of liquid nitrogen is installed into the limb, which can be shot at enemies or objects in bursts, and freeze the hit spot solid. Has 5 shots.
-Tank Expansion: $400 per limb. Number of fireballs able to be shot from Flamethrower is doubled, and the time for sustained bursts of flame are extended. Number of shots for the Ice Cannon is doubled. (Can only be purchased twice for each tank.)
-Inscribed Transmutation Circle: $200 per circle. One or more Transmutations Circles can be inscribed on an arm after creation, allowing for on the spot transmutations. (3 circles per limb. Arms only.)
-Custom Upgrade: Price is decided by Cash/Item Moderator, or Admin. Allows for a custom upgrade to your Automail limb.
Truth Scrolls
Truth Scrolls turn Member Created Plots into exclusive Sub-Events. Based on the level of the purchased scroll, your reward for participating in a Sub-Event will vary.
-Level 1 (Recruit): $200.
-Level 2 (Apprentice): $300, 5 EXP required.
-Level 3 (Warrior): $500, 10 EXP required.
-Level 4 (Commander): $700, 25 EXP required.
-Level 5 (Veteran): $1000, 50 EXP required.
Items
-Ignition Cloth Gloves (for Flame Alchemy): $200. Allows for Flame Alchemy during combat. (2 per character, Alchemists only. Must specialize in Air Alchemy.)
-Transmutation Circle: $200. Allows a character to have a new Transmutation Circle tattooed on their body, or inscribed on an item/weapon.
-Red Stones: $1000 for Humans, $500 for Homunculi. Boosts Craft Skill by 20 points for Alchemists. Boosts Craft Skill by 10 points and Strength by 15 points for Homunculi. (2 per character, Alchemists and Homunculi only. Lasts a month.)
-Incomplete Philosopher's Stone: $5000. Boosts Craft Skill by 100 points for Alchemists. Can also heal non-lethal injuries using Alchemy. (1 per character. Alchemists Only. Homunculi Creator starts with this item.)
-Automail Limb(s): $1000 per limb. Replaces one or more limbs on a character's body. Reduces Strength Stat by 10 points for one week real time to compensate for surgery. Characters who start with an Automail limb will be $500 in debt for each replaced limb at creation. (PM Character/Profile Moderator or Admin once the recovery week is up.)
Automail Upgrades
-Material Identification and Neural feedback Device (M.I.N.D): $500. A device implanted in a character's limb that can identify the materials in any object touched, and send neurons with the gathered information to the character's brain. This means they do not need to have prior knowledge of what something is made of in order to transmute it.
-Flamethrower/Lighter: $200 per limb. A flammable liquid is place in a tank located somewhere in the character's limb(s). Can power one sustained burst of flame for one post, or can shoot 5 fireballs. Can also be used as a cigarette light.
-Ice Cannon: $300. A safely contained tank of liquid nitrogen is installed into the limb, which can be shot at enemies or objects in bursts, and freeze the hit spot solid. Has 5 shots.
-Tank Expansion: $400 per limb. Number of fireballs able to be shot from Flamethrower is doubled, and the time for sustained bursts of flame are extended. Number of shots for the Ice Cannon is doubled. (Can only be purchased twice for each tank.)
-Inscribed Transmutation Circle: $200 per circle. One or more Transmutations Circles can be inscribed on an arm after creation, allowing for on the spot transmutations. (3 circles per limb. Arms only.)
-Custom Upgrade: Price is decided by Cash/Item Moderator, or Admin. Allows for a custom upgrade to your Automail limb.
Truth Scrolls
Truth Scrolls turn Member Created Plots into exclusive Sub-Events. Based on the level of the purchased scroll, your reward for participating in a Sub-Event will vary.
-Level 1 (Recruit): $200.
-Level 2 (Apprentice): $300, 5 EXP required.
-Level 3 (Warrior): $500, 10 EXP required.
-Level 4 (Commander): $700, 25 EXP required.
-Level 5 (Veteran): $1000, 50 EXP required.